Design Process and Evaluation
- Forced Media - headings or titles that lead you to something the user didn't want to go to. Sites force users to certain links.
- Flow Charts- a basic Template of what is going on on your interactive piece e.g Website an example shown below
- Structure- Takes the users to different platforms of the website/ interactive piece. the structure needs to be clear and easy for the user to engage with.
- Development- Is a state of flux, There needs to be changes made to make your interactive piece evolve for the future. Testing your piece out on others will give you beneficial feedback that will you allow to improve and make changes that benefits your work.
- Navigation systems - Continuity of links, buttons and navigations is key as it makes it easier for the user to navigate around your interactive piece.Icons can be simple and guide the user easier.
- consistency - Simplicity and clarity is needed as complicated webistes and interactive pieces can put off users necuase they simply can't use it.
- Aesthetic , Client and user - Your wants and desires need to prevalent in your piece don't just produce for the user your desires need to show through. But keep your user in kind as if it is complicated it won't work well.
- Intial Impressions - The font , size, sound and images need to be considered as user will judge our piece as soon as they see it. To make it is easier for the user's eye there should be an equal amount of text to images as too much text can put viewers off
- Future Planning and Proofing- Design for the future making sure changes for the future are at the forefront of your piece so you don't loose users.
- The four basic steps in organising information-
- Divide it into logical units
- Establish a hierarchy of importance and generality
- Use a hierarchy to structure relationships among sections of information.
- Then analysis the functional and aesthetic success of your design system
- Users types what ,why ,when and who?
Planning
Researching the competition will give you a sense of what is already out their what people have done well and what they have missed so you can fill that gap in the market.
Designing website- Don't fill all the website having too much text, images and navigational aids can be confusing and unappealing to the eye and your initial message maybe blurred with unnecessary text, images and buttons.
Example:
Homepage , headings, Titles and labels need to be clear and make sense to the end users dont have unesscary buttons or headings that nothing to do with your website it appears confusing.
Size of text , images need to be appropriate as too small users maybe not be able to comprehend what it is it been said or what the image is.Too big can appear invasive and harsh to a user.
You will always have a target market you can not design for everyone you have to focus on a particular target market but keep in mind your target market could change so keep updating.
Make sure that your website / interactive piece can be seen by all doesn't matter what laptop or computer they have if the piece doesn't work then you can loose users.


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